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Rendering issue

4 REPLIES 4
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Message 1 of 5
Anonymous
527 Views, 4 Replies

Rendering issue

Anonymous
Not applicable

Hi

I'm new to 3ds Max and V-Ray so.. I continued on a project I have today but when I had to render it while viewing from a vray camera there suddenly appear this white surface and I just can't figure out what the problem is. i tried to hide the light I had in the ceiling but nope it still appears.

 

Has anyone tried this before? I hope someone can help. Thank you.

 

 

Best regards

0 Likes

Rendering issue

Hi

I'm new to 3ds Max and V-Ray so.. I continued on a project I have today but when I had to render it while viewing from a vray camera there suddenly appear this white surface and I just can't figure out what the problem is. i tried to hide the light I had in the ceiling but nope it still appears.

 

Has anyone tried this before? I hope someone can help. Thank you.

 

 

Best regards

4 REPLIES 4
Message 2 of 5
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor

If that glow is your light and not an opening in the ceiling is because VRay light or any other renderer light can be divided into several properties.

One of them is to be visible to the camera, another one is to be visible in reflections and glossiness the other is to cast shadows and illuminate.

You can control all of them separately if you need to.

In your case instead of using a large light plane, I would recommend placing lights are a specificated on the CAD drawings or as specs by the designer.  In another word as it should happen in real life. then you'll get glares and specular that make seance.

If you still want/need to use a large light instead, then select your light and turn off, affect specular and reflections.

 

https://media.glassdoor.com/l/ed/8a/05/09/the-elevator-corridor-plenty-of-time-to-chat-as-you-wait-f...

 

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT5q2jdCICyRwwrCC5wbHPiQfDvXs-QbsHD0HOxqKS5pRTW...

 

https://media.glassdoor.com/l/a9/7b/c5/5a/the-connected-mind-area-situated-on-the-14th-floor-this-is...

 

 

0 Likes

If that glow is your light and not an opening in the ceiling is because VRay light or any other renderer light can be divided into several properties.

One of them is to be visible to the camera, another one is to be visible in reflections and glossiness the other is to cast shadows and illuminate.

You can control all of them separately if you need to.

In your case instead of using a large light plane, I would recommend placing lights are a specificated on the CAD drawings or as specs by the designer.  In another word as it should happen in real life. then you'll get glares and specular that make seance.

If you still want/need to use a large light instead, then select your light and turn off, affect specular and reflections.

 

https://media.glassdoor.com/l/ed/8a/05/09/the-elevator-corridor-plenty-of-time-to-chat-as-you-wait-f...

 

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT5q2jdCICyRwwrCC5wbHPiQfDvXs-QbsHD0HOxqKS5pRTW...

 

https://media.glassdoor.com/l/a9/7b/c5/5a/the-connected-mind-area-situated-on-the-14th-floor-this-is...

 

 

Message 3 of 5
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

Hi

I made sure it was invisible for the camera and tried to turn off the affect specular and reflections but it didn't work. I tried to hide the light but that white surface is still there.

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Hi

I made sure it was invisible for the camera and tried to turn off the affect specular and reflections but it didn't work. I tried to hide the light but that white surface is still there.

Message 4 of 5
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor
Accepted solution

Well, be sure you are using V Ray light, no need to make it invisible to the camera just uncheck affect reflections and glossiness.

Also, be sure you have a ceiling geometry and is not transparent or single-faced polygon.

 

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Well, be sure you are using V Ray light, no need to make it invisible to the camera just uncheck affect reflections and glossiness.

Also, be sure you have a ceiling geometry and is not transparent or single-faced polygon.

 

Message 5 of 5
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

Hi

 

I found the solution. But it was thanks to you that I suddenly remembered 🙂

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Hi

 

I found the solution. But it was thanks to you that I suddenly remembered 🙂

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