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Render to texture turns black
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04-09-2016
05:17 AM
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Hello,
So I'm having a render to texture problem using scanline
If i make a cube and use the existing UVs that i created = WORKS
If i use automatic unwrap on that same cube = WORKS
If i use my specific object and use existing UVS that i created = DOESN'T WORK (turns black)
If i use automatic unwrap on my specific object = WORKS
Why is it turning black on my existing UVS for the specific object i modeled. I have tried everything. Xforming the object...xforming uvs.... transfering UVS save/load (which doesn't work by the way). I have made a snapshot of the object into a MESH. Nothing works.
Please enlighten me
Regards