Hi
I am trying to project a few high poly grass blades onto a plane to create a simple foliage billboard for UE4 (never done this before). I am trying to bake using the standard Scanline renderer (set to the radiosity.high preset, Global SupersamplerL Max 2.5 star).
I have played around with most of the settings, and adjusted my cage to be bother tighter and looser, but I'm still getting the same grainy/noisy results when I render to texture - but if I hit the render button in the render setup dialogue box everything comes out perfectly.
I'm sure this is a common and simple issue, I just can't seem to find a solution anywhere at the moment!
Thanks