Render to texture produces black patches

Render to texture produces black patches

stanislawdrzewiecki
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Render to texture produces black patches

stanislawdrzewiecki
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Hi.

After a fresh install of 3ds Max 2021, the Render To Texture produces black patches. A am simply remapping an object on a new sheet, without any light/shadow set - just plain textures. The result is the same even when using the original UV layout, just rendering on a new texture sheet.

 

Everything seems to be set correctly.

(I have changed the resolution to 1024x1024 later)

 

This is what is shown during rendering.

 

This is the final texture.

 

I am not sure what those black areas are and where do they come from. I would highly appreciate your help.

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