Hi All,
I can't seem to find a way of making particles render as a separate pass. I would think that adding a material id to the particles, then adding a material id pass (render element) would work. But it doesn't. and I cant assign an object id to a particle system. Am I missing something?
Cheers
Solved! Go to Solution.
Solved by CAMedeck. Go to Solution.
So I assume its not possible? Seems an odd thing, not being able to do it though, as I would think that many people would want to do post production on just the particles.
Cheers
To help properly, we'll need a little more information. What kind of particle system are you rendering, and what render engine are you using?
I did a quick test with a Spray, V-Ray 3.4, and the MultiMatteElement. I was able to change the G-Buffer (Object ID) of the Spray to 1, and the MME pass showed it as red against black. If your setup is different let us know how and we can see if there's a way to produce the results you expect.
Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Awesome. I was using pflow, but I found that if I selected the particles, rather than the emitter, then I could change the ID as you said.
Many thanks
Can't find what you're looking for? Ask the community or share your knowledge.