How can I render my object with consistent colors just like I see it in the Viewport with consistent colors. I tried with the quicksilver renderer. The quicksilver renderer works fine with all the other visual styles except Consistent Colors and Clay. For these 2 it appears black. I have attached my object in a jpeg. It's just a low poly character. I only applied a standard blinn material. No other effects.
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How can I render my object with consistent colors just like I see it in the Viewport with consistent colors. I tried with the quicksilver renderer. The quicksilver renderer works fine with all the other visual styles except Consistent Colors and Clay. For these 2 it appears black. I have attached my object in a jpeg. It's just a low poly character. I only applied a standard blinn material. No other effects.
Solved! Go to Solution.
Solved by PROH. Go to Solution.
I noticed something weird. So I render the Teapot with Daylight and a plane beneath it. In realistic it looks perfect. But when I rendered consistent, clay and hiddenline I noticed a weird behaviour. It renders only the plane in a weird position. Have a look on the attachements please.
I noticed something weird. So I render the Teapot with Daylight and a plane beneath it. In realistic it looks perfect. But when I rendered consistent, clay and hiddenline I noticed a weird behaviour. It renders only the plane in a weird position. Have a look on the attachements please.
Thanks for the reply. OK. So let me put it this way. Even if I create a box or a plane without applying anything on it, I just create a box and then render with Quicksilver with Consistent Colors style, still all I get is a black picture. I made sure the object is in the safe frame and I changed the colors, but all I get is black. I know consistent means flat. That's what I want to get: my character with the texture like it is in photoshop, and like it appears in the viewport when you have Consistent Colors on. No other shades or lights from 3ds max.
Thanks for the reply. OK. So let me put it this way. Even if I create a box or a plane without applying anything on it, I just create a box and then render with Quicksilver with Consistent Colors style, still all I get is a black picture. I made sure the object is in the safe frame and I changed the colors, but all I get is black. I know consistent means flat. That's what I want to get: my character with the texture like it is in photoshop, and like it appears in the viewport when you have Consistent Colors on. No other shades or lights from 3ds max.
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