Hi guys, couldn't find anyone with my issue anywhere here so I'm posting about it hopefully to solve it.
I'm learning Redshift for the first time and it's been great so far in its glory, but I'm having trouble rendering hair transparency properly here. Here's what I mean:
I've got this hairpiece rendered out in Marmoset to show what you I mean, it's got an alpha channel and I can choose the "dither" option to give it that look you see there in the viewport, the transparency of it all etc.
However when I try to render that same piece of hair in Max using Redshift I end up with this:
It looks pretty bad and I plugged the texture into the "opacity" slot of the Redshift material, ticking off the "Alpha" and "Image as Alpha" boxes and such but I get no good result here. Any help?
Below I have attached my scene file real quick:
https://drive.google.com/open?id=19mFGAPDvvSfgTv4Jup853xNPYsnt1p03
Hopefully someone can help me here, thanks!
Solved! Go to Solution.
Hey,
so here are some screen shot and render of your CH.
Seems like there some issues with your maps and how you assigned them.
Hope it helps you!
Cheers
Can't find what you're looking for? Ask the community or share your knowledge.