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How can I successfully use Render To Texture to give my texture maps the render quality of 3ds max?
Clicking render does not export the rendered material to the texture map...it does not unwrap correctly. How can I change this?
So I have found a way to use Render To Texture perfectly...but for one thing in the scene it renders the render_texture on an odd unwrapped map. How can I substitute the render to fall accordingly to another texture map? Like the UVW texture map?