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Poor texture resolution after baking with Arnold

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Message 1 of 8
Anonymous
1479 Views, 7 Replies

Poor texture resolution after baking with Arnold

Anonymous
Not applicable

Hi,

 

I currently trying to bake some custom PBR materials I've created onto objects in a scene. I've UVW unwrapped the objects as well as tiling the textures to achieve the desired look. Everything looks good in viewport and when rendering with Arnold. However, when I bake the textures and save the maps, the resulting maps look blurry, like the resolution hasn't bake correctly. I've tried with different forms of lighting to no avail.

I'm trying to apply the textures to materials in Unity.

 

Could anyone give any suggestions to how I may fix this, please? 

0 Likes

Poor texture resolution after baking with Arnold

Hi,

 

I currently trying to bake some custom PBR materials I've created onto objects in a scene. I've UVW unwrapped the objects as well as tiling the textures to achieve the desired look. Everything looks good in viewport and when rendering with Arnold. However, when I bake the textures and save the maps, the resulting maps look blurry, like the resolution hasn't bake correctly. I've tried with different forms of lighting to no avail.

I'm trying to apply the textures to materials in Unity.

 

Could anyone give any suggestions to how I may fix this, please? 

7 REPLIES 7
Message 2 of 8
CiroCardoso3v
in reply to: Anonymous

CiroCardoso3v
Advisor
Advisor

What are your settings for Baking? Can you upload one piece of geometry for testing?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

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What are your settings for Baking? Can you upload one piece of geometry for testing?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 8
Anonymous
in reply to: CiroCardoso3v

Anonymous
Not applicable

Hi  CiroCardoso3v,

 

Thanks for the reply and sorry for the delayed Response.

So I've attached what I hope is what you're looking for.

 

The Model is only very Basic, it's just a piece of floor which will be embedded into terrain and covered by quite a few objects.

 

If you could offer any assistance that would be great!

 

Cheers

 

James

 

 

0 Likes

Hi  CiroCardoso3v,

 

Thanks for the reply and sorry for the delayed Response.

So I've attached what I hope is what you're looking for.

 

The Model is only very Basic, it's just a piece of floor which will be embedded into terrain and covered by quite a few objects.

 

If you could offer any assistance that would be great!

 

Cheers

 

James

 

 

Message 4 of 8
CiroCardoso3v
in reply to: Anonymous

CiroCardoso3v
Advisor
Advisor

I will have a quick look later.

 

Meanwhile you may want to check this video, from minute 48

 

https://www.autodesk.com/autodesk-university/class/Grow-Your-Business-Enhance-Your-Digital-Online-Cu...

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

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I will have a quick look later.

 

Meanwhile you may want to check this video, from minute 48

 

https://www.autodesk.com/autodesk-university/class/Grow-Your-Business-Enhance-Your-Digital-Online-Cu...

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 5 of 8
Anonymous
in reply to: CiroCardoso3v

Anonymous
Not applicable

Hi CiroCardoso3v

 

Thanks for the link. Possibly, you've helped me work out where I'm going wrong. I think the answer lays in UDIM multi UV tile mapping. When I bake, I think I'm trying to bake a 2K texture on an area about 1500M2!!

 

If you agree, could you point me in the direction of a UDIM tutorial, or offer any advice on how I go about baking with a massively tiled 2k texture?

 

I have tried multiplying the tiling amount in the UVW Unwrap editor window, but that doesn't seem to translate to the baking render. I see there is an option for UDIM in the UV channel column, however, I've tried adding different map channels to parts of the mesh, but without achieving any good results. My only other thought was - I could try making an enormous texture in photoshop, tiling the 2k texture hundreds of times, but I feel it would reduce performance in Unity somewhat.

 

Cheers

0 Likes

Hi CiroCardoso3v

 

Thanks for the link. Possibly, you've helped me work out where I'm going wrong. I think the answer lays in UDIM multi UV tile mapping. When I bake, I think I'm trying to bake a 2K texture on an area about 1500M2!!

 

If you agree, could you point me in the direction of a UDIM tutorial, or offer any advice on how I go about baking with a massively tiled 2k texture?

 

I have tried multiplying the tiling amount in the UVW Unwrap editor window, but that doesn't seem to translate to the baking render. I see there is an option for UDIM in the UV channel column, however, I've tried adding different map channels to parts of the mesh, but without achieving any good results. My only other thought was - I could try making an enormous texture in photoshop, tiling the 2k texture hundreds of times, but I feel it would reduce performance in Unity somewhat.

 

Cheers

Message 6 of 8
CiroCardoso3v
in reply to: Anonymous

CiroCardoso3v
Advisor
Advisor

Glad it helped. I think for the UDIM is better if you check the Arnold Answers. Lee or Stephen will be able to reply to that.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

0 Likes

Glad it helped. I think for the UDIM is better if you check the Arnold Answers. Lee or Stephen will be able to reply to that.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 7 of 8
Anonymous
in reply to: CiroCardoso3v

Anonymous
Not applicable

Cheers. I’ll post in that group. 

thanks very much for your help with this matter.

Cheers. I’ll post in that group. 

thanks very much for your help with this matter.

Message 8 of 8
CiroCardoso3v
in reply to: Anonymous

CiroCardoso3v
Advisor
Advisor
Accepted solution
No problem. I don't use that feature that often, but on Arnold Answers you
will have the Devs there that will know the solution.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

0 Likes

No problem. I don't use that feature that often, but on Arnold Answers you
will have the Devs there that will know the solution.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

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