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Not applicable
03-20-2021
03:35 AM
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Hi,
I currently trying to bake some custom PBR materials I've created onto objects in a scene. I've UVW unwrapped the objects as well as tiling the textures to achieve the desired look. Everything looks good in viewport and when rendering with Arnold. However, when I bake the textures and save the maps, the resulting maps look blurry, like the resolution hasn't bake correctly. I've tried with different forms of lighting to no avail.
I'm trying to apply the textures to materials in Unity.
Could anyone give any suggestions to how I may fix this, please?
Solved! Go to Solution.