Particle Flow caching and rendering slows until coming to a complete stop after frame 97 out of 500.
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I have been trying to render a scene for the past two weeks that is just nder 2 G but has a particle emitter that leads to the collision of the particles with 21 deflectors. If I delete the deflectors, it renders fine, but I need the particles to collide and stick to the deflectors. My hardware is fine according to support, but no solution to my problem yet. I am attaching a screen shot of the Particle View. Any ideas?