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osl rendering

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Message 1 of 6
3D_max_user
318 Views, 5 Replies

osl rendering

Hi guys. Is it possible to render such an image with OSL?


 

download.jpgdownload.pngimages (1).jpgimages.jpg

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Message 2 of 6
wernienst
in reply to: 3D_max_user

I don't know if there is such a OSL shader. But with Arnold's Toon shader, you can render stuff like that.

wernienst_0-1718826462311.png

 

Message 3 of 6
3D_max_user
in reply to: 3D_max_user

It looks good if we can remove the hatches and if it works like this for complex objects try it once(please download from here good file GrabCAD).as I found it the simlab-exporter for Sketchup is the best but it's not handy and does not quite for a heavy scene.

Message 4 of 6
mbreidt
in reply to: 3D_max_user

(seems related to the question at https://forums.autodesk.com/t5/3ds-max-programming/make-a-patent-drawing/m-p/12823562#M32301)

 

I doubt OSL can do this in a satisfactory way, as it normally is working only in a "local"  (i.e. single pixel) rendering context, whereas for such drawing-like lines the renderer would probably have to search into a neighborhood of pixels. I know you can do some sort of silhouette outlines using the angle between the view ray and the surface normal but that is probably only the first step.

 

I agree with @wernienst that a full renderer such as Arnold (or vray) would be the best way to go for good results.

Message 5 of 6
3D_max_user
in reply to: mbreidt

Hi mbreidt.could you please attach the example file( osl)  and is it possible we can create the hatch effects on the wanted surface by material ID?

Message 6 of 6
mbreidt
in reply to: 3D_max_user

There is no OSL file I can attach, sorry. And as I said: if you use Arnold, why not use Arnold toon for it?

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