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Orthographic camera showing environment and shadows

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Message 1 of 3
Anonymous
972 Views, 2 Replies

Orthographic camera showing environment and shadows

Anonymous
Not applicable

Hi, I'm having trouble having my scene show shadows. Even when I get rid of every light and global lighting, the scene is still lit. And now (not pictured) it is actually over-exposed, and I don't understand what happened. I'm using VRAY. Keep in mind that I'm using an orthographic camera.

 

 

This is more similar to the image I'd like to have:

 

And this is what I'm getting:

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Orthographic camera showing environment and shadows

Hi, I'm having trouble having my scene show shadows. Even when I get rid of every light and global lighting, the scene is still lit. And now (not pictured) it is actually over-exposed, and I don't understand what happened. I'm using VRAY. Keep in mind that I'm using an orthographic camera.

 

 

This is more similar to the image I'd like to have:

 

And this is what I'm getting:

2 REPLIES 2
Message 2 of 3
rendermaster
in reply to: Anonymous

rendermaster
Advisor
Advisor

my usual procedure in rendering orthographic view:

 

1 - use target camera with activated orthographic view

2 - vray sun

3 - press 8, selecting vray exposure control

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

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my usual procedure in rendering orthographic view:

 

1 - use target camera with activated orthographic view

2 - vray sun

3 - press 8, selecting vray exposure control

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

Message 3 of 3
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor

Do not use a Sunlight, place a spotlight instead and disable shadows??

 

Or let it render as is and use a diffuse pass.

 

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Do not use a Sunlight, place a spotlight instead and disable shadows??

 

Or let it render as is and use a diffuse pass.

 

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