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Object's specular light renders blue
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I'm using mental ray with mr photographic exposure control. (Which is actually the share studio scene that came with the 3DS max program) I'm having problems with speculars rendering a blue tint color.
None of my lights are giving off blue, so I figured it must be something in the exposure control settings.
How do I change what's causing this issue?
ALSO! As an additional issue, I'm also having more trouble with mental ray. The face of my character (In above picture) seems to have issues like polygons here and there are looking choppy (Like there isn't any smoothing groups going on) This problem doesn't occur in the scanline renderer.
Help is much appreciated.