Object's specular light renders blue

Object's specular light renders blue

derek.mallard
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Object's specular light renders blue

derek.mallard
Advocate
Advocate

I'm using mental ray with mr photographic exposure control. (Which is actually the share studio scene that came with the 3DS max program) I'm having problems with speculars rendering a blue tint color.

 

 

1.jpgNone of my lights are giving off blue, so I figured it must be something in the exposure control settings.

How do I change what's causing this issue?

 

 

 

ALSO! As an additional issue, I'm also having more trouble with mental ray. The face of my character (In above picture) seems to have issues like polygons here and there are looking choppy (Like there isn't any smoothing groups going on) This problem doesn't occur in the scanline renderer.

 

Help is much appreciated.

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Francisco_Penaloza
Advisor
Advisor

can you post settings of the shoe material??

It may be the glossy colors that is showing up, or your white balance may be shifted too much.

 

For the geometry problem, check the smooth groups and or any Normal map that you may have in your model.

 

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derek.mallard
Advocate
Advocate

Thank you so much for replying, and I checked my bump map for the face and fixed the issue. So now...

 

Here are the settings that I have for the shoes.

 

 

1.jpg2.jpg

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