Normal Map with Reflections

Normal Map with Reflections

Anonymous
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Message 1 of 4

Normal Map with Reflections

Anonymous
Not applicable

I am having some trouble with a Normal map. I have very little experience using them, and am attempting to use one for the relief on a coin. I've made a Normal map from a very high detail displacement mesh that I have made, and it is working well, with the exception of the reflection on the relief. It is essentially a fairly matte looking version of the gold.

 

The coin is in a highly reflective Arch & Design gold material, and I have applied the Normal map relief as a Bump map to a copy of the material. I am guessing I need something on the Reflection Glossiness map, but I don't know what.

 

Texturing has never been an area I have a great deal of knowledge in, unfortunately.

 

Any suggestions would be greatly appreciated!

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Message 2 of 4

rendermaster
Advisor
Advisor

perhaps you need something to reflect at...anyhow check this setting

 

refelction.jpg

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

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Message 3 of 4

Anonymous
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I do have an environment map set up, and the rest of the coin is reflecting properly. I will take a look at your settings to see if there is something obvious I am missing.

 

Here is what I currently have, it is the car that is normal mapped.

 

CarSample002.jpg

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Message 4 of 4

Anonymous
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Well, this is a little embarrassing... I went over my material settings just comparing a few things with yours to see if there was something I had overlooked, and it appears that the material with the normal map just isn't all that reflective.

 

I think that what I must have done was to make a copy of the gold before I had refined the Reflection settings, while I was still modelling the coin, and neglected to update it when I did the refining. I updated the Reflection settings to match, and it's looking good.

 

Thank you for that, sometimes it's a good reminder not to take things for granted!

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