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Normal Map with Reflections
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11-05-2017
04:27 PM
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I am having some trouble with a Normal map. I have very little experience using them, and am attempting to use one for the relief on a coin. I've made a Normal map from a very high detail displacement mesh that I have made, and it is working well, with the exception of the reflection on the relief. It is essentially a fairly matte looking version of the gold.
The coin is in a highly reflective Arch & Design gold material, and I have applied the Normal map relief as a Bump map to a copy of the material. I am guessing I need something on the Reflection Glossiness map, but I don't know what.
Texturing has never been an area I have a great deal of knowledge in, unfortunately.
Any suggestions would be greatly appreciated!