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I'm probably missing something very basic and trivial, but I can't seem to figure out a way (or find through hours of google searching) a way to get the shadows of these shoulder bolts (circled in red) to actually "attach" to where these bolts intersect the blue composite material. Based on these shadows, you would think the bolts are seperated from the blue composite strip, however, they actually intersect.
I know when it comes to configuring shadow maps for other lights, you can adjust the "bias" so that the shadows display correctly, but I cannot find any bias controls for the MR Sky or MR Sun. I've tried disabling "shadow maps" in the "shadows & displacement" section of the Renderer tab of the Render Setup, hoping that would force ray-trace only--but that didn't seem to make any difference.
Any help with this would be greatly appreciated!
Solved! Go to Solution.