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Missing Normal Bake Texture Max2023

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Message 1 of 5
subs
519 Views, 4 Replies

Missing Normal Bake Texture Max2023

I'm doing all this for the first time and translating what a video tutorial in Max 2021 is doing, to what I see in the Bake Texture dialog in Max2023... and there are issues.

 

Backstory: I have a 8M poly mesh from an Artec Leo scanner that output a 16K texture map, obj and mtl file.  Importing that into Max, I have a mesh that nicely displays the texture in a shaded viewport and renders sharply due to the 16K texture map.  Adding a UVW Unwrap modifier on the imported mesh, the UV editor shows a layout that matches the texture map used in the material.  As it must.

 

I used Max2023 Retopology and have a nice 100K mesh.  I want to get a diffuse map and normal map from the high-res mesh onto the low-res mesh.  The tutorial video used a Normal map in scanline mode as a quick method for normal map baking, but that map is missing in the Bake options Scanline section now.  Max2023 help states for the Arnold section of the Bake dialog: "Normals: bakes either the normals of the current object or the normal maps from high resolution to low resolution using a projection. Note: Do not use Arnold_N map for baking normals in Arnold. Use the Normals map."

 

Problem: There is no normals map in the Arnold section.  There is Arnold_N, but it says not to use it.  So now what to do?

 

The other part is getting the UVW Unwrap hi-res mesh diffuse map onto the low-res mesh.

 

I assume this is all doable.  What say ye?

Buck Wyckoff
4 REPLIES 4
Message 2 of 5
subs
in reply to: subs

Got it.  Thanks anyway.

Buck Wyckoff
Message 3 of 5
Joydriver
in reply to: subs

Hi! Same problem here (no normal map option in the arnold section), how did you fixed this?
Message 4 of 5
CiroCardoso3v
in reply to: Joydriver

Arnold_N should be what you need.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 5 of 5
Joydriver
in reply to: CiroCardoso3v

Thanks for your reply, but are you sure about that? Because the baking to texture documentation states this: "Note: Do not use Arnold_N map for baking normals in Arnold. Use the Normals map."

kamielmulders_0-1679309225365.png

 

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