Mirror light reflection to ground
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Hi all,
I would like to create a mirror that reflects light. Every mirror reflects light, so you can imagine how difficult it is to google that. What I mean is, light hits the mirror, gets reflected and then hits the ground. Please see the attached image of what I would like to achieve. I have no working idea about which material goes well with which renderer. I think it somehow worked back then with Mental Ray and setting an object to be a caustics emitter, but as of Max version 2024 it looks like I have to start from scratch.
It doesn't have to look super realistic, it just has to work. I would like to play around with the shadow and the reflection. If it worked in a live preview instead of just in rendering, it would be awesome.
So my Max 2024 has Quicksilver Hardware Renderer, ART Renderer, Scanline Renderer and Arnold - no Octane, just in case you would suggest this one. There are dozens of ways to create a reflective material, but I'm afraid the material alone doesn't do the trick.
So, how can I achieve this?
Cheers,
Sam