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So I'm making a bottle label that has metallic text on it. I have the label png image with alpha channel for where the metal should be. I tried both with a physical material and the Arnold standard surface.
First I tried using the normal bitmap for the base color and a copy of the same bitmap with Alpha as Gray and the output inverted. This doesn't work for metalness. It doesn't do anything, leaving the metallic bits black. But if I uncheck invert, the whole label becomes metallic, with the alpha text still black. This map works fine with opacity and transmission, doesn't work very well with emission, making all the text on the label emit light, not just the white alpha bits.
Then I tried making the png map in photoshop, metallic text bits white and the rest black. I get the same results with metalness. It just makes the metallic bits black and if I invert it the whole label becomes metallic. This map also works just fine for opacity and transmission and also works perfectly for emission, making only the white parts glow.
This issue seems to only be present in Arnold. I tried using the same map in ART, it works there, but doesn't work in Quicksilver.
Using the same map in 3ds Max 2014 with both mental ray and iRay works fine.
Solved! Go to Solution.