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Max/Arnold/Substance ignoring UVW map

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Dantetron
367 Views, 2 Replies

Max/Arnold/Substance ignoring UVW map

Howdy.

 

Updated to 2021.3 and my activeshade is giving different results from my production render.

I find more and more that this is a common occurrence and activeshade is becoming more unreliable. At least in the Arnold renderer world.  

 

In the case of the attached screenshot, I'm using a Substance diamond plate texture rendering in Arnold.  Yes- "Legacy 3ds map support" is on in both active shade and production modes. A simple planer UVW modifier has been added to a plane.

 

Update: Second screenshot added. Even more interesting.

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oliver
in reply to: Dantetron

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Dantetron
in reply to: oliver

Thanks, Oliver.

 

No luck. Still seeing conflicting results in my active shade.  Based on other reported issues I'm having, I also tried switching to Art renderer using a physical material and got worse results.

 

 

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