Losing height detail
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Well folks, I am still struggling with losing height detail in my rendered models [ especially timber ] attached are 2 pics. Pic 1 is what I see in Substance Painter using the built in Iray render. Pic 2 is as it renders in Arnold. you will notice that the grain/ texture is well defined from within Substance but compare that to the Render in Arnold and you will see that the Arnold render seems to lose most of the height detail in the timber texture. I am using the PBR metallic workflow and It does seem to be losing the height detail. I have tried using Arnold properties modifier and enabling Displacement and plugging the height map into there but has no visible effect. In fact I have tried everything I can think of but no success. I am obviously going wrong somewhere but am at a loss as to how to get this sorted. This is just a quick model in order to illustrate the problem.