I have baked the material and added an omni light source. But when I try to render (using mental ray) the crystal looks completely different. I'm not sure if this is an issue with the reflection settings or the light source settings.
Does anyone know what I'm doing wrong here? I can send more screenshots of my settings.
Hi. What is your Material setting? What kind of Material are you using. Materials cannot be baked. You can bake certain properties of your Material (Glossiness, Reflection, etc) and light and shadows on your object as baked texture. Could you provide some info on the intended use for the crystal scene or object?
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