Issue Vrscene distributed rendering

Issue Vrscene distributed rendering

david_gallo
Observer Observer
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Issue Vrscene distributed rendering

david_gallo
Observer
Observer

Hello,

I am modeling a scene in rhino v6 and importing it into 3dsmax 2018 as a .vrscene to render with vray 3.6.  I am using distributed rendering and the result is an extraordinarily blotched image, due to what seems to be a different irradiance map from each render node.  See attached image for the output.  I am using irradiance map with light cache and the mode is single frame.

Any ideas on how to solve this problem?

Any advice is much appreciated, thank you.

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Anonymous
Not applicable

hi .. the first thing check your lighting 

i think you should use dom light or hdri light or vray sun .. and all of it vray 

 

and you should use vray camera 

 

in render setup use progressive render from vray setup 

 

and make your light cash 2000 supv 

 

and make your noise threeshould 0.005 

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Message 3 of 3

PropChad
Advocate
Advocate

To make sure it is Irradiance causing the problem, switch to Brute Force and see if you get similar results. If it doesn't do it in Brute Force, you could either stick with that (I stopped using Irradiance for the vast majority of scenes, BF has come a long way in terms of speed), or try first rendering out and saving the Irradiance to a location they can all access, then render the final using DR. It should transfer during DR though, but redundancy doesn't hurt.

 

Also make sure that any textures/maps are accessible to the nodes, and/or turn on Transfer Missing Assets in the distributed rendering settings dialog if it isn't on already.

 

I have also had issues with a couple DR nodes that would not honor the gamma settings assigned to textures/environments, and would return back wrong results. The render element VRayDRBucket can help diagnose if it is only certain nodes causing the issue, or all of them.

I wouldn't use progressive, that isn't solving the problem as to why the DR nodes aren't receiving the proper information, but is hiding it by mixing in their bad results with good results. So if you render a patch, it might not match up to the rest of the render. It can also be slower and takes up more RAM if you need to render a larger image.

 

And like all posts involving other render engines, I suggest visiting the Chaos Group forums. You'll get much more valid information there. Almost all of my VRay issues were solved there.

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