Is there any benefit to using Mipmaps in very large scenes?
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Hi Everyone,
I was wondering if there was any benefit to creating Mipmaps for textures that will just be used in a still image?
Has anyone tried loading them in a VRay HDRI map and using them in Corona?
I often work in extremely large and heavy scenes with multiple cameras all over a scene, if my understanding is correct mipmap textures could be useful so less RAM and processing power is used at render time computing large resolution textures that may be needed in some camera views but are very small in others.
The file size for the mipmaps is larger than a normal map, does this slow down part of the rendering process that might negate any benefit from a mipmap?
Also what are the differences between .TX, tiled .EXR and DDS?
Any help is greatly appreciated, most information out there is for game engines.