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Yesterday, I finally got around to testing the GPU render. I've tested a scene with a simple plane and a 200k poly object with physical materials applied to both. Even though I haven't applied any textures, Arnold consumes 7,8 Gb of memory from the 8 Gb that I have available. I am therefore seeing spikes in GPU utilisation usually slightly above 40%. I am using Arnold 5.4.0 on a gtx 1070 (mobile) with driver version 431.70. Obviously there is something going wrong here, but I can't figure out what. Any ideas on taming memory consumption?
Solved! Go to Solution.