- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I work in Unity and Modo, and both use emissive color maps for baked object materials that have all the lighting baked in. In those cases the baked texture is applied as an emissive color map. If I try that approach in MAX, applying the same texture as an emissive color map to the object's material, I get no result at all except a white (or whatever color is selected in emissive properties) surface.
How is that achieved in MAX. (See images)
Solved! Go to Solution.