Help rendering interior scene with natural light
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Hi all,
I need a bit of a help rendering an interior scene with somehow natural light.
Basically I have a living room (a real one) and I want to paint the walls. I want to play with the colors inside max so I can get a sense of how it will look like, so I know what to buy.
For the past 3 days I've been struggling a lot so I started fresh now. However I still need a help.
I am using Max 2017 + Mental ray.
This is what I have setup right now:
- Basic poly living room model + windows (without glass) + wall heaters
- Everything has MR materials
- Daylight System
- MR Sky Portals on each window
The biggest problem is that I cannot get enough light to the back of the room.
Current settings are:
- FG with 5 bounces
- Photo Mapping
- GI
- ~4.0 Sky param, ~1.0 Sun param, ~3.0 for each Sky Portal
Those are the settings for the attached render.
I haven't tweaked Exposure as it will blow off the windows.
I have one main question for a start - how to get rid of those Sky Portal hotspots around the windows?
I either get dark room, or get Overexposed windows or I get somehow even light but with huge bluish tint ...