I was reviewing an old tutorial regarding studio lighting in Arnold. Lee Griggs references three different HDRI files that were used -- and to connect each HDR map to the color attribute of each quad light. How is this done? The only thing I can find regarding HDRI lights is via a portal with mesh lights using a skydome. Am I missing something?
Solved! Go to Solution.
I was reviewing an old tutorial regarding studio lighting in Arnold. Lee Griggs references three different HDRI files that were used -- and to connect each HDR map to the color attribute of each quad light. How is this done? The only thing I can find regarding HDRI lights is via a portal with mesh lights using a skydome. Am I missing something?
Solved! Go to Solution.
Solved by oliver. Go to Solution.
You can connect HDR or any image to any light that have option for using texture or map. Just look in light options.
You can connect HDR or any image to any light that have option for using texture or map. Just look in light options.
You can use OSL-HDRI_Lights in the Environment-slot for this. There are four or five such studio-light-textures already included. A little walk-through can be found here.
You can use OSL-HDRI_Lights in the Environment-slot for this. There are four or five such studio-light-textures already included. A little walk-through can be found here.
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