@ehren.addis wrote:
Here's the project. Same on a windows 11 and windows 10 machine CPU rendering. Everything is updated. This project was a new one with three spheres and nothing else. Did it right out of the box. The rendered EXRs are the same. You can even see it in the file size as it writes them out. The only thing that made a slight difference was unchecking "Strip Object Namespaces", but then it renders a different color order every other frame.
Would like some better documentation on the shader. What does "Process Maya" mean to a Max guy? Too much time spent on google and not enough working.
This problem is actually because of a known issue (logged as MAXTOA-1528). When you animate objects, the object names change every frame. And since cryptomatte object AOVs are based on the object name, this causes the cryptomatte to change every frame.
One workaround is to use an operator to assign a constant name. Forunately, there's a constant "nodeName" assigned by MAXtoA that you can use.

I've attached an updated scene file with the operator.
If you export an ASS file, you'll see the "nodeName"
polymesh
{
name /Sphere001/0
matrix
1 0 0 0
0 1 0 0
0 0 1 0
-28.1448898 23.762558 -0.0958604664 1
shader "/Map__4"
opaque on
id 2478825473
vidxs 2880 1 b85UINT
F$'GFH$).]\$*jtp$,R7/$.9NC$/ueW$1]'k$3D?*$5+V>$6gm
nidxs 2880 1 b85UINT
F$'GFH$).]\$*jtp$,R7/$.9NC$/ueW$1]'k$3D?*$5+V>$6gm
uvidxs 2880 1 b85UINT
F$^-0u$_iH5$aP_J$c7v_$dt8t$f[P4$hBgI$j*)^$kf@s$mMX
vlist 482 1 b85VECTOR
zz9'[hC]muCB8[N?E9'0D;aGIHq8[,I$9'0D;aTg'\8Yr*R9'0
nlist 482 1 b85VECTOR
48^uR]F7=my]n\t@8&*5F8F4B9`fc]:8%[@]8F4B9`t*bX8$F-
uvlist 561 1 b85VECTOR2
zy7WJKay7e-P7y7kt'wy7reTby7v3k-y8$W,My8(%Bly8+HY7y
smoothing on
disp_map NULL
declare mtlID uniform INT
mtlID 960 1 b85INT
B!$?H6($$$&j
declare nodeName constant STRING
nodeName "Sphere001"
declare gBufID constant INT
gBufID 0
declare nodeRenderID constant INT
nodeRenderID 65535
declare nodeHandle constant INT
nodeHandle 2
declare wireColor constant RGB
wireColor 0.600000024 0.894117653 0.721568644
}
Process Maya is documented.
Process Maya
Maya Names: (e.g. "namespace:obj"). If disabled, colons are considered as defining namespaces.
What isn't documented afaik in the Arnold docs (but is in the Cryptomatte docs), is that a "namespace" is used for the crypto_asset AOV. So, for example, all three spheres could be in a "spheres" namespace and the crypto_asset AOV would give you a single matte for all spheres.
// Stephen Blair
// Arnold Renderer Support