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Creating gradient map around UV Seams

4 REPLIES 4
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Message 1 of 5
wojciech.selwa
496 Views, 4 Replies

Creating gradient map around UV Seams

I am looking for a way to create gradient map that would fade out by the distance from UV seams. 

I have a model that have been unwrapped, Now I want to make gradient map that will be black close to the edges of UV seams and brighter the more away it is from the seams. Is there any way to create such material?

4 REPLIES 4
Message 2 of 5
RobH2
in reply to: wojciech.selwa

Can you screenshot your uv island and make a mask in Photoshop that fades at the borders of it? Then use that as a mask in a material?


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 5
domo.spaji
in reply to: wojciech.selwa

Unwrap UVW - Tools - Render UV template - Mode:Solid - White Fill (other will be black), uncheck  everyth. else

rend. and save

Load bitmap and set/increase  blur offset to your liking

 

Bad UV packing  would be important cause need enough blackness in rend. template for bluring... 

Message 4 of 5
wojciech.selwa
in reply to: RobH2

That was considered as one of the options, but have been looking for something more automatic for general use with larger amount of models that I want to process that way. Thank you for your ancwer!

 

Message 5 of 5
wojciech.selwa
in reply to: domo.spaji

Thank you for your answer, been looking for more automatic way of doing it but at the end I have went that way.

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