I am looking for a way to create gradient map that would fade out by the distance from UV seams.
I have a model that have been unwrapped, Now I want to make gradient map that will be black close to the edges of UV seams and brighter the more away it is from the seams. Is there any way to create such material?
Solved! Go to Solution.
Solved by wojciech.selwa. Go to Solution.
Solved by domo.spaji. Go to Solution.
Solved by RobH2. Go to Solution.
Can you screenshot your uv island and make a mask in Photoshop that fades at the borders of it? Then use that as a mask in a material?
Rob Holmes
------------------------------------------------------------------------------------------------------------------------------------------Unwrap UVW - Tools - Render UV template - Mode:Solid - White Fill (other will be black), uncheck everyth. else
rend. and save
Load bitmap and set/increase blur offset to your liking
Bad UV packing would be important cause need enough blackness in rend. template for bluring...
That was considered as one of the options, but have been looking for something more automatic for general use with larger amount of models that I want to process that way. Thank you for your ancwer!
Thank you for your answer, been looking for more automatic way of doing it but at the end I have went that way.
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