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Creating Alpha Transparency through Multiple Objects
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How does one create the ability to composite in background scenes through glass objects in front of one another? For example, I have an interior rendering whee you are looking through a partial wall of glass block and then through an exterior window half blocked by the interior glass block wall. If I save the rendered image out with an alpha channel, the composite does not work correctly.
It is quite easy of there is just the exterior window as the alpha channel for the glass allows me to replace the background HDRI or environment with my own environment in post processing. However, if there is another glass object in front of the exterior window, things get complicated and do not allow this typical composite to work.
2018 3ds max