Hi everybody!
I followed a course a few days ago where we spent about an hour on making physical materials.
And i have been working with toon shaders for a few weeks now, and thanks to @wernienst i now understand it pretty good.
But both have there upsides and downsides. But my question is, would it be possible to combine the two?
So that i could for example get a beautifull brick wall, outlined with dark lining?
I know you can somewhat place a color on toon shaders, but those are nowhere near a great as a good physic-mat with a nice bump-map.
Also, i know of the blend function, but i when i use that i kind of messes up my work, it gets a slight hint of the secondairy material, but the toon-shading color stays dominating. This could be because of wrong settings, or the function itself.
Anyone know if this is possible?
Thanks!
-Nick
P.s it is in Arnold.
Hello again!
Yes, that's possible. Connect the Toon shader to the Base Weight Map of the Physical Material.
Please notice that Bump or Displacement maps would influence the contour creation and therefore should be avoided.
So if i use this combination then the first physical material would not dominate the second one? Because in my first tries with using multi/sub-objects the first material would always dominate 90% of the colors.
Do you maybe have a snipped of the material/toon settings you have used?
Thanks man!
Just to clarify: In the example above I've used two Toon shaders toon black1 and toon black2 with identical settings that are NOT instances. Both Toon shaders have Base Weight set to 1.0, Base Color to White and Specular Weight to 0.0.
Here an example.
Btw sorry for the blackout, i trust you, but maybe the company doesnt like it.
Strange. Here is the scene from above with materials for testing:
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