I've been working with the bake-to-texture dialog quite a lot lately, baking maps for PBR materials. and this one thing is in the way: the map names that result from a bake are not compatible with the maps names I need to use, so I end up having to always rename them.
one absurd thing I just found is that the bake to texture dialog outputs AO maps with the name "XXXXX ambient occlusion" but the "import PBR material" doesn't, by default, accept "ambient occlusion" as a valid extension for AO...
anyway my question is, is there a way to change the default map names as output by the bake to texture dialog? I'm comfortable with editing maxscript or ini files.