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cannot read texture image

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Anonymous
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cannot read texture image

I have had problems with getting 3ds max 2013 models to show correctly in Unity 3D.  I have purchased some models--which came complete with texture or overlay or whatever (bitmaps) that show perfectly in 3ds Max.  However, when I either import in to Unity or save as a FBX file and then try to import, both have only the mesh object without showing the texture, or whatever it is called.  I tried doing uvmapping, unwrap but without success--all I can do is shift around the picture in 3ds Max.

 

What am I doing wrong, or how do I ensure that the model has all the information needed?  I have made other things in 3ds MAX that imported OK but had colors applied and not bitmaps.  Also, none of the stuff I imported showed a uvmap unlike all the stuff that was in the asset I am using within the unity program.  I suspect it is something I need to do/am not doing right in 3ds Max.

 

I include the model that, believe it or not, is causing problems.  It is a chocolate egg...

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