HI everyone.
I have some basic geometry set up (A billboard) with 5 free spotlights directed at it. If I render the scene, the lights show up fine, but I need the lights to be shown in the viewport, so my camera previews pick it up. I've googled the problem, but most of the searches come up from old versions of max that aren't helping, things like CTRL + L, pressing 7 on the keyboard. None of these are working.
I did find the Shadows and Lighting options, but I cannot turn on the scene lights, they are blacked out as shown in the image.
So can anyone help me out?
NOTE: I am using Max 2015
Solved! Go to Solution.
Solved by JamesClarke3D. Go to Solution.
You're probably in "Shaded" mode instead of "Realistic" mode. Shift+F3 is the default in 2016 for Realistic mode, otherwise you can just click on the Shading Viewport Label menu and toggle there, under which you'll also find the same lighting options - https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...
Sorry I haven't gotten back to this in so long. My laptop broke and it took awhile to get it fixed.
But no, swapping to realistic doesn't help.
EDIT:
Scratch that CTRL + L worked after changing it to realistic
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