Bringing in a stacked texture? AO/roughness/metallic - what node to use?

Bringing in a stacked texture? AO/roughness/metallic - what node to use?

mikeluard
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Bringing in a stacked texture? AO/roughness/metallic - what node to use?

mikeluard
Explorer
Explorer

I'm doing some texturing for an Unreal video game, we're using the packed texture method where the texture file has channels containing: R - AO G - Roughness B - Metallic

 

What node do I need to run these through to get them understood by Max? I tried out various RGB nodes and the OSL: Bitmap Lookup (which looked like it was going to work) but can't figure this one out.

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mikeluard
Explorer
Explorer

I tried loads of different nodes and may have got it, under: 'Maps, OSL, Math, Color components'. It seems to work. 

Does anyone know if this is correct or perhaps there's a more simple way of doing it?

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CiroCardoso3v
Advisor
Advisor

Yes, that is the correct way to do it. One image comes in, and you split the channels into different outputs.

Lead Enviroment Artist @Axis Studios

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Ciro Cardoso

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