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Bringing in a stacked texture? AO/roughness/metallic - what node to use?
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I'm doing some texturing for an Unreal video game, we're using the packed texture method where the texture file has channels containing: R - AO G - Roughness B - Metallic
What node do I need to run these through to get them understood by Max? I tried out various RGB nodes and the OSL: Bitmap Lookup (which looked like it was going to work) but can't figure this one out.