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Nodes wires are displayed incorrectly (Left - Right Inputs - Outputs)

8 REPLIES 8
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Message 1 of 9
speltospel
798 Views, 8 Replies

Nodes wires are displayed incorrectly (Left - Right Inputs - Outputs)

this is 2025 max

speltospel_0-1713381849377.png

I can’t switch to 24-25 max because I don’t clearly see where the Wires of nodes come from. Is it just me who has this problem? Or are there others who are bothered by this?
Is there any work going on to fix this?

 

this is 2023 max

speltospel_1-1713382042407.png

 

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8 REPLIES 8
Message 2 of 9

Do you see this problem also with no-Corona nodes?
Would it be possible to send us that file, or a video that shows how to reproduce it?

 

Thank you,

Giuseppe


Giuseppe Schiralli
3ds Max - QA Analyst>
Message 3 of 9
Message 4 of 9
speltospel
in reply to: speltospel

speltospel_0-1713545772404.pngspeltospel_1-1713545787747.png

 

I tested the same scene with a different node direction setting. Apparently testing of the new node system took place in the default settings.
I enabled the default and everything looks good.

Message 5 of 9
speltospel
in reply to: speltospel

Autodesk Team, so I found the problem. will this ever be fixed?

Message 6 of 9
speltospel
in reply to: speltospel

Hello, is there any progress on resolving this issue?

Message 7 of 9
RobH2
in reply to: speltospel

Seems like it could be a Corona issue. Three questions:

 

1. Have you looked at the Corona Forum to see if anyone else has this issue?

2. Have you uninstalled Corona, and "without reinstalling it" rebooted, and tested to see if it still happens with Max Standard materials?

3. If the answer to #2 above is "no", then reinstall Corona and see if it the problem is still there?

4. If the answer to #2 ab ove is "yes", then continue to pursue it with @giuseppe.schiralli

 

I don't have Corona and I couldn't reproduce it. That led me to think is a Chaos/Corona implementation issue and not a Max bug. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 8 of 9
dmitry75MB6
in reply to: RobH2

Hey @RobH2  @giuseppe.schiralli  I know this is an older thread, but this issue has nothing to do with Corona or any plugins.

Here is my test on a fresh install of Max 2025.3 and how to reproduce it with default nodes:
1. Slate Editor > Preferences > pick Left <- Right mode , restart max
2. Create Checker Map and a Physical Material
3. Pipe Checker output into Physical Material's Base Color Map
4. Hide Physical Material's inputs by pressing "-"

Expanding all outputs generally draws things correctly, but the editor gets really cluttered if you have to open all of them.

Note that the issue seems to apply mainly to material nodes, most maps that I've tested appear ok.

dmitry75MB6_0-1734717888960.png

dmitry75MB6_1-1734717900192.png

 

 

Message 9 of 9
RobH2
in reply to: speltospel

I'm going to leave this one to @giuseppe.schiralli as he's way more qualified and connected to the dev team. I can't reproduce it though. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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