I set up a project for our skylight.
This is an aluminum frame with supports at the bottom.
There is a window in the frame.
The material of the glass is a Physical Material with Glass (Solid Geometry) as preset and the color to completely white.
I have created a studio environment and placed a skydome.
I placed an HDR image of a studio lighting in the texture slot in the skydome.
Also placed a physical camera.
I render with Arnold RenderView and set a Denoiser Noise and Denoiser Optix.
I also render with gpu.
See the attechment for settings.
When I start rendering, the supports are clearly visible through the glass.
But when the render is done, the supports are almost no longer visible through the glass.
I have the Transmission, Ray Depth set to 8 and the Camera (AA) to 12.
I have tried various settings but cannot clear the supports through the glass.
What am I doing wrong?
Which setting should I adjust so that my glass is clear and the supports are clearly visible.
Solved! Go to Solution.
Solved by Jos_Heruvent. Go to Solution.
Any chance you can share that scene?
Hi Ciro
Nice that you are responding to my 3DS Max topic.
I will send you an email to your private address.
I don't want this model to get to the wrong people, if you know what I mean.
No worries. I will have a quick look. Just archive the scene
Ok, thanks to @CiroCardoso3v
I saw his movie: https://youtu.be/dsJ7B5lb-C8
I had to use only Optix in the Arnold RenderView.
Also ad Exposure and Tonemap in de Arnold Renderview under Post.
Also disable Physical Camere Exposure Control because you do that in the Arnold RenderView as shown in the movie.
Tweak youre samples and it works.
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