can anyone help me figure out how to get a black and white render similar to this in 3ds max. I prefer to use the art render or scanline. is ink and paint the only way?
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There are also the "Stylized" viewport shading modes, such as "Graphite", "Ink", "Color Ink" or "Acrylic" which you can use in the Quicksilver renderer.
Or you give Arnold and its Toon shader a try: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=arnold_for_3ds_max_ax_toon_tutorials_ax_toon_bu...
Edit: Here is one more interesting link on this topic: https://www.autodesk.com/autodesk-university/class/Exploring-Stylized-Looks-Arnold-Toon-Shader-3ds-M...
Martin Breidt
http://scripts.breidt.netThe legacy Standard material has a checkbox for Wireframe, so the material only shows on the edges. Use that with a... I think Blend material, or maybe Composite. I don't have access to 3ds Max at the moment. But I've used this method before, blending a black Standard material set to Wireframe over a plain white material.
Chris Medeck
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I try a blend material, but if one sub material is set to wire the entire rendering renders as wire.
It has been many years since I've tried that trick with the Wire material. And it seems that it no longer works. You are right, no matter what I try the object renders as wireframe.
There was a trick I saw many years ago where someone made a JPG that was white with a narrow black perimeter. Then they added a UVW Map to all the objects and set the Mapping to Face. This essentially mapped that jpg to each individual face, giving the appearance of black edges on a white object. The downside of that method is the edge thickness varies greatly depending on the size of the face.
Here's another option. Render your model using your base color. Then make a Standard material set to Wire, apply it to your objects, and render again, saving with the Alpha channel (PNG, TIF, etc.). Then composite the wire pass over the base pass in an image editing software.
Chris Medeck
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Was able to do it with ink material, or diffuse a wire map into the standard material, both work just have to play around with all the settings and overlap overrides, just wish there was a simple material render with ability to check on and off the edges in black.
Just cant seem to get some of the lines where there is overlapping or geometry running into other geometry
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