Baking an arnold_albedo map with GPU - no transparency/padding

Baking an arnold_albedo map with GPU - no transparency/padding

michael_grosberg
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Baking an arnold_albedo map with GPU - no transparency/padding

michael_grosberg
Advocate
Advocate

Hi, 

When I bake maps with arnold I usually do it to png with alpha channel and mostly everythign is working fine, but if I try to use GPU rendering, one map always comes out wrong - the arnold_albedo  map. 

It's rendered with a black background even if I set the png to use alpha, and with no padding. 

CPU baking is fine with the same map, object, settings, etc.

 

I have a Geforce RTX 2060 card.

 

Is this a bug or am I doing something wrong?

sample is attached.

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DeclanRussell
Autodesk
Autodesk

Hi Michael, thanks for reporting this. It sounds similar to a known issue we have with some albedo LPEs on GPU. We're looking into this in our internal ticket #10373.