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Baking an arnold_albedo map with GPU - no transparency/padding
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Hi,
When I bake maps with arnold I usually do it to png with alpha channel and mostly everythign is working fine, but if I try to use GPU rendering, one map always comes out wrong - the arnold_albedo map.
It's rendered with a black background even if I set the png to use alpha, and with no padding.
CPU baking is fine with the same map, object, settings, etc.
I have a Geforce RTX 2060 card.
Is this a bug or am I doing something wrong?
sample is attached.