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I'm trying to bake some textures I created in photoshop from one channel to another using Arnold and the Arnold_albedo map (since diffuse and arnold_diffuse seem to bake the scene lighting into the map no matter what I do).
The problem is, I'm getting unexpected results. The result is either too light id gamma is on, or too dark if it's off, and playing around with the gamma value doesn't help either (I have it set to the default 2.2).
If I try the same thign with scanline and a diffuse map, the result is identical to the map I'm using.
This seems to be some sort of color management issue. Could be I'm missing something about color management in photoshop or Arnold or 3ds max itself? what do I do to set this right?
Solved! Go to Solution.