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After an object was baked to texture in a fairly large complex scene, can you duplicate it? Let's say a car model was baked to texture and the scene is a parking lot, can i fill the scene with that one car without losing the benefit of the baking process (faster render times)
Yes, just instance the car out, you can even create a color variation in the shader that changes their colors after you have baked, using OSL and random instance IDs in an array map for example.