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Bake to Texture weird Artifacts

sanvfx
Explorer

Bake to Texture weird Artifacts

sanvfx
Explorer
Explorer

I am having some weird issue when baking maps using Bake to Texture. Whenever the Geo is slightly rotated I get these artifacts in baked map but when the object is aligned straight it seems to render fine. I am using VrayCompleteMap . Anyone has any Idea why this could be happening?

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Accepted solutions (1)
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Replies (3)

RobH2
Advisor
Advisor

Could it be a 'Smoothing' issue with the geometry? Maybe try clearing the 'Smoothing Groups' and assigning it again and see if it helps. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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sanvfx
Explorer
Explorer
Accepted solution
It was not smoothing group. It was actually Vray secondary Bias. Had to change the value from 0 to 0.1.
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RobH2
Advisor
Advisor

Thanks for posting your solution. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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