Guys I need some help why is the "specular_roughness" isn't working at all I can't even see any single change to the material roughness at all.
Solved! Go to Solution.
Solved by wernienst. Go to Solution.
There are several causes possible.
First, specular should be at 1.0 and specular_color should be white.
In the Range node, output_min should be at 0.0, output_max at 1.0 and input_max greater than input_min, depending on the Bitmap.
In the Triplanar node, try Coordinate Space = object and different Scale values. Important: the smaller the values, the greater the tiles.
I made a big mistake which is adding these files and applying sRGB not opeing it as RAW file so yeah problem solved, anyways Thank you.
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