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Arnold Procedurals

6 REPLIES 6
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Message 1 of 7
Anonymous
739 Views, 6 Replies

Arnold Procedurals

Has anybody else tried it ...

 

and failed to import the Procedurals ?

6 REPLIES 6
Message 2 of 7
RudyBeuc
in reply to: Anonymous

Yep, none of my adesk materials came through....

 

This is going to be a big headache for me. I do all of my modeling and material assignments in Revit, then bring it over to 3d studio. I guess I can do all of my interior renderings in revit, but when it comes to having to do camera matching for exterior shots, I've got problems.

Rudy Beuc

 

Screenshot (39).png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

D3-Complete Reduced Size.jpg

Message 3 of 7
Stephen.Blair
in reply to: Anonymous

Hi

 

You are using the Procedural object to load an ASS file?

 

That works.

 

Did you check the Arnold log for errors or warnings?

 

What's in the ASS file? Just shapes and shaders?



// Stephen Blair
// Arnold Renderer Support
Message 4 of 7
sonikalien
in reply to: Stephen.Blair

Not sure if this was OP was talking about - but I had tried to follow the Procedural tutorial  without success. It just wont load the mandelbulb .ass file I guess. Maybe it's not compatible with Arnold 5+ ?

 

Here's my Arnold log:

 

 

 

 

arnold-commando-ayn-rand-fasces

 

Message 5 of 7
bigonethegod
in reply to: sonikalien

Procedurals works fine for me , they just only support arnold materials and nodes so make sure you convert autodesk materials and every node from legacy to arnold. I found them much more convenient than mrproxy or vrayproxy, you just press export selected and thats all! Also some tools for multiple object export need , so it  creates .ass file for each object like vray has. 
The problem with procedurals for me is that there is no way to scater them , "proxys"that cant massively populate geomerty are useless!

Message 6 of 7
sonikalien
in reply to: bigonethegod

Yea I'm not talking about materials, or procedurals in general, I'm talking about the mandelbulb .ass file and .dll that is in the tutorial that I linked to above.

Thanks anyway.

Message 7 of 7
Stephen.Blair
in reply to: sonikalien

In Arnold 5, procedural nodes don't load DLLs. Just ASS files (or OBJ, PLY).

 

So, you'll have to load an ASS file to get the mandelbulb into 3ds Max.

 

But, I don't know if mandelbulb has been recompiled for Arnold 5. I'll check that out tomorrow (or, failing that, as soon as there's a lull in support).



// Stephen Blair
// Arnold Renderer Support

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