Very helpful but I need to bug you a little more I apologize. That checkbox in the AOV manager window actually activates the OptiX denoiser? I thought that was a different denoiser there. I almost want to send you my file so you can see if something causes my high level of noise. If you have other ways of receiving files please let me know. The file is over 1.5 GB.
I also want to emphasize that I care about the production render a lot more than the active shade. That helped me to pinpoint issues as you recommended but I am ultimately aiming for a production quality low noise render of max 120 seconds per frame. That is ultimately my goal. I am now actually concerned that my GPU is damaged or not working properly because my GPU denoised render images are so bad that when the denoiser kicks in it actually distorts the image! I set the ray depth 3 for diffuse and specular as you do on your example pictures but those are even noiser. I assume this makes sense since higher the ray depth the more bounces occur (which then generates more noise).
But take a look at the GPU set to AA:3 and the diffuse and specular depth both at 1 and then compare that to when I set the renderer to CPU. It is night and day. Even a single 1 point increase in ray depth causes this much noise? Is that normal (see my request above to share my file)?
GPU denoised and how it distorts the geometry
GPU 3AA diff and spec set to 1
CPU AA:3 and diff and spec ray depth set to 1. (same as GPU above)