Padding feature in Bake to Texture does not work using GPU, only works when CPU is enabled when using Arnold.
Solved! Go to Solution.
Solved by DanielCantin. Go to Solution.
Any news about the fix? I updated again Max and Arnold (January 2021) and still, the bug is there. This is important for our workflow and it will be nice to know if is a plan to fix it in a short time. (4 months already waiting for the solution)
Thanks.
Hello, it is possible to know if the bug is going to be fixed? the bug is still there: 28th Jan 2021 MaxToA 4.3.0.78.
Thanks
I am having the same issue and just came across this post? Is there a workaround for this? Is there anything on your roadmaps to fix this or it is just considered broken and we need to use the CPU?
Update
It is working on GPU, I made a mistake. The padding only appears in the final saved image and not the VFB
Can't find what you're looking for? Ask the community or share your knowledge.