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Arnold Bake to Texture using GPU does not generate padding.

4 REPLIES 4
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Message 1 of 5
lcCEYT2
1404 Views, 4 Replies

Arnold Bake to Texture using GPU does not generate padding.

Padding feature in Bake to Texture does not work using GPU, only works when CPU is enabled when using Arnold.

Labels (3)
4 REPLIES 4
Message 2 of 5
DanielCantin
in reply to: lcCEYT2

Hi @lcCEYT2 

 

Thank you for reporting this issue, it has been added to our list issues to fix.

 

-Daniel



Daniel Cantin
QA Manager, 3ds Max, Maya
Entertainment Creation Products, DCP
Message 3 of 5
lcCEYT2
in reply to: DanielCantin

Any news about the fix? I updated again Max and Arnold (January 2021) and still, the bug is there. This is important for our workflow and it will be nice to know if is a plan to fix it in a short time. (4 months already waiting for the solution)

Thanks.

Message 4 of 5
lcCEYT2
in reply to: DanielCantin

Hello, it is possible to know if the bug is going to be fixed?  the bug is still there: 28th Jan 2021 MaxToA 4.3.0.78.

Thanks

Message 5 of 5
robert_capper
in reply to: lcCEYT2

I am having the same issue and just came across this post? Is there a workaround for this? Is there anything on your roadmaps to fix this or it is just considered broken and we need to use the CPU?

 

Update

It is working on GPU, I made a mistake. The padding only appears in the final saved image and not the VFB

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