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Arnold Ambient Occlusion bakes with direct shadows
Not applicable
03-15-2021
11:52 PM
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I recently made the jump from an older version of max that had mental ray to 2021 with Arnold. I use to use Mental ray for rendering AO maps for objects in my scene. I work on environmental art for racing games; building tracks basically. With arnold, the setup for rendering AO seems easier but I'm getting hard shadows crossing over the object as if there is a hard direct light from different sides of the object making it cast shadows over itself on top of the AO rendering which turns out pretty ugly. I've tried several ways of baking an AO texture, but get the same result every time with Arnold. Scanline doesn't have the issue but also generates a less than desirable result.