- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hey guys, I know there have been a few questions regarding this - I just can't get a working solution.
Basically, any transparent object doesn't render correct alpha channels using the Arnold renderer, it's always opaque and simply reflects the environment background.
I've setup the standard surface material with transmit aovs turned on as suggested on the arnold documentation.
I am using the OSL environment map to light the scene.
And here is how the alpha looks in Arnold, basically the bust is wearing a transparent helmet. the second shot shows how it SHOULD look when rendered out of the box with Corona Renderer. The only reason I got Corona was as I needed it for better product shots... due to this transparency issue! Otherwise I'd probs have still been using Arnold.
Any ideas guys?
Thanks.
Jonny.
Solved! Go to Solution.