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I recently upgraded to 3DS Max 2021, and I'm having issues with Ambient Lighting with the Arnold Renderer.
I usually have my Ambient Lighting color set to RGB 200, 200, 200, and it looks like this in the viewport. Back when I used the Standard Renderer in 3DS Max 2015, this lighting would be present in the render as well.
However, when I try making a render of this scene, it looks like this, as if the Ambient Color was pitch black. To verify, I made a separate render where the Ambient Color actually was pitch black, and it looked identical.
How do I make it so that the Ambient Color actually affects the render and doesn't look so dark? I don't want to have to go back to using the Standard Renderer. Thanks!
Solved! Go to Solution.