3ds Max crashes when adding a 5000 image sequence as a texture
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Hi, I'm trying to render a visualization that lasts about 5000 frames. Unfortunately every time I try and add a sequence of images I made on After effects as a texture, 3ds max crashes. The only way of getting the entire thing to render is by splitting the 5000 frames into 2500 and doing two separate renders. As you can imagine this is a bit of a pain.
All the images are saved as .PNG and I am using 3ds Max 2021 with Redshift.
Any ideas as to why it's struggling to import 5000 images?
Thanks
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